Grounded 2 Diving Gear and Diving Suit Guide
Unlock the Grounded 2 Diving Suit, collect all three Aquatic chips, prepare its materials, and use the right pond and Abyss loadouts.
Quick answer
- Use a Gill Tube as the starter breathing piece while collecting the Aquatic chips.
- The three chip routes are in Gnarly Bark, the Bridge area, and the Diving Station.
- Buying all three Diving Suit recipes costs 4,500 Raw Science in total.
- Equip the full Diving Suit for the Abyss, then remove its ballast boots for free swimming.
How to Unlock the Diving Suit and Access the Abyss in Grounded 2
Follow all three Aquatic chip routes, review the suit materials and effects, and see the complete set used for the Abyss descent.
Continue reading
These related guides answer the next questions around this topic so you can keep moving.
Grounded 2 diving gear progression
The complete Diving Suit is the essential Grounded 2 diving gear for entering the Abyss. Before that set is available, craft a Gill Tube for the chip hunt and keep Fin Flops as optional pond footwear. The three stages solve different problems:
| Progression stage | Gear | Use it for |
|---|---|---|
| Starter | Gill Tube | More breathing time while learning the pond and reaching the later chip route |
| Starter mobility | Fin Flops | General swimming before the ballast gear becomes necessary |
| Deep pond | Diving Suit helmet and chestplate | More oxygen and less chill without losing normal swimming control |
| Abyss access | Full Diving Suit | Passing the access requirement and sinking to the deep route |
The current Gill Tube recipe is 2 Wax, 4 Eelgrass Strand, and 2 Silk Rope. Fin Flops use 4 Water Boatman Fin, 2 Eelgrass Strand, and 2 Wax. Craft the Gill Tube first if resources are tight because breathing time is the immediate constraint on the chip route.
Unlock all three Diving Suit recipes
Each Aquatic chip unlocks one part of the suit after insertion at a Ranger Station. Collecting a chip alone is not enough. Insert it, open the Science Shop, and purchase the new recipe before moving to the next stage.
- Go to the upper Gnarly Bark area. Start near the memorial, climb the mushrooms into the tree cave, collect the first Aquatic chip, and insert it at a Ranger Station to unlock the Diving Boots.
- Travel to the Bridge area for the second Aquatic chip. Insert it at a Ranger Station to unlock the Diving Suit chestplate recipe.
- Prepare the Gill Tube, then enter the Diving Station south of Skunk Pond. Collect the final Aquatic pond chip inside and use the nearby Ranger Station.
- Purchase all three recipes from the Science Shop. Reserve 4,500 Raw Science for the complete set.
- Gather the displayed ingredients and craft the helmet, chestplate, and lower-body piece at a Workbench.
An Orb Weaver Buggy makes the first climb easier, but it cannot enter the cave itself. Park it near the opening and finish the interior route on foot. The third chip is the point where starter breathing gear matters most, so repair the Gill Tube before leaving the surface.
Diving Suit crafting checklist
The three recipe cards split the requirements across seven material families. Use the quantities shown in your current Workbench menu, then check off each family before committing to the deep pond trip:
- Toe-biter Shell
- Wax
- Cattail Fluff
- Quartz Glass
- Chrysalis Leather
- Lint Rope
- Fire Brick
Quartz Glass and Fire Brick add a production step. Collect Phantom Quartz, crush it with a Quern, analyze the processed material when needed, and turn it into the glass or brick required by the recipe. Prepare those production stations before the chip run so the final unlock does not end with another long material detour.
Keep the 4,500 Raw Science separate from the crafting ingredients. The chips reveal the shop entries, the Raw Science buys the recipes, and the materials create the pieces. Missing any one of those three layers leaves the set incomplete.
What each Diving Suit piece does
| Piece | Effect | Practical result |
|---|---|---|
| Helmet | Master Diver | Increases underwater oxygen |
| Chestplate | Chill Reduction | Slows the cold pressure found in deeper water |
| Diving Boots | Diving Ballast | Sinks the character to the pond floor and changes movement |
| Complete set | Full diving protection | Provides unlimited oxygen and prevents underwater chill while the set remains equipped |
The boots are the piece most likely to feel wrong during normal pond exploration. Diving Ballast is deliberate. It sends the character down and prevents ordinary free swimming, which is useful for the Abyss descent and awkward when gathering resources at several heights.
Best loadout for pond travel and the Abyss
Treat the full Diving Suit as an access loadout, then swap pieces once the Abyss scanner is behind you.
For ordinary pond travel, wear the Diving Suit helmet and chestplate while leaving the boots in the inventory. This keeps the oxygen and chill benefits of those individual pieces while preserving normal swimming. Use Fin Flops when their mobility is more useful than the Diving Suit lower-body protection.
For the Abyss entry, equip all three pieces before using the access point. The complete suit is required there, and the ballast effect carries the character to the deep floor. Repair every piece first and keep the boots equipped until the route no longer depends on sinking.
If movement suddenly feels locked after returning to the open pond, check the lower-body slot. Removing the Diving Boots restores free swimming. The item is working as designed, so no reload or control reset is needed.